INFLUENCER WARS — SIGNATURE ASSETS

33 cinematic signature showcases and 33 true-alpha effects atlases.
All 66 PNGs retain the accepted native master/public bytes.
No enhancement, sharpening, filtering, cropping, resizing, background removal or re-encoding.

REUSE
manifest.json identifies each fighter, existing named signature, mechanic, native dimensions and SHA256.
Each effects atlas has four columns and three rows: charge, active, impact/dissipation.
Read frames left to right. Directional source art faces right.
The default attachment anchor is (0.5, 0.5), relative to each cell, at atlasLayout.defaultAnchor.
A fighter effects.anchors array overrides it with 12 reviewed row-major normalized {x,y} points.
Use effects.anchors[row * 4 + column] when provided; otherwise use the default anchor.
Anchors place the effect attachment/core at the desired game position; they do not change cell rectangles or image pixels.
Burst effects are radial. Mirror directional art for a left-facing strike or projectile.
The 12 normalized rectangles apply to every atlas; exact rational values accompany decimal values.
Use normalized coordinates multiplied by native dimensions, including fractional source rectangles.
Do not round cells into unequal gameplay frames or alter the source PNG.

GAMEPLAY
These are cinematic showcases and cosmetic effects for the existing named signature moves.
Artwork creates no new attacks, damage, armour, invincibility, targeting or hitboxes.
Current runtime combat timing and mechanics remain the source of truth.
The local app uses features/arcade/combat-rules.ts and its profile data; atlas frame count is not strike duration.
An impact/dissipation row is visual feedback, not permission to apply an additional hit.

FILES
ape-royal — Throne Cast (projectile): cinematic.png, effects.png
batzilla — Event Horizon (burst): cinematic.png, effects.png
black-hat — Patch Strike (lunge): cinematic.png, effects.png
botgrindr — Clockwork Drive (lunge): cinematic.png, effects.png
bronze-fighter — Variance Check (projectile): cinematic.png, effects.png
bronze-warrior — Prism Chorus (projectile): cinematic.png, effects.png
champagne-whale — Liquid Gold (projectile): cinematic.png, effects.png
contract-killer — Clause Trigger (lunge): cinematic.png, effects.png
copper-knight — One Credit (lunge): cinematic.png, effects.png
ct-siren — Clip Finish (burst): cinematic.png, effects.png
dao-warlord — Blockbuster (projectile): cinematic.png, effects.png
defi-monk — Balance Restored (burst): cinematic.png, effects.png
engage-lord — Thread Bomb (projectile): cinematic.png, effects.png
exit-lord — Strategic Entry (lunge): cinematic.png, effects.png
flame-striker — Trace Cast (projectile): cinematic.png, effects.png
frenesis — Emoji Shot (projectile): cinematic.png, effects.png
gaslord — Fee Spike (burst): cinematic.png, effects.png
hustlebro — Momentum Rush (lunge): cinematic.png, effects.png
iron-gladiator — Good Angle (lunge): cinematic.png, effects.png
jo — Aftershock (burst): cinematic.png, effects.png
lead-brawler — Closing Terms (burst): cinematic.png, effects.png
liquidator — Position Closed (burst): cinematic.png, effects.png
nft-boxer — Genesis Cross (lunge): cinematic.png, effects.png
pumpstep — Afterimage (lunge): cinematic.png, effects.png
quantum-mage — Live Reaction (burst): cinematic.png, effects.png
rook — Starburst (projectile): cinematic.png, effects.png
rug-prophet — Foretold (burst): cinematic.png, effects.png
short-seller — Frozen Chart (projectile): cinematic.png, effects.png
stone-warrior — Motion Carried (burst): cinematic.png, effects.png
thunder-knight — Margin Call (lunge): cinematic.png, effects.png
venom-striker — Offbeat Entry (lunge): cinematic.png, effects.png
vex — Feedback (lunge): cinematic.png, effects.png
whale-hunter — Deep Signal (projectile): cinematic.png, effects.png
